Tell me something I don’t know. Every year, this is the challenge raised by the LDV Vision Summit in front of an audience made of experts in their fields, scientists, researchers, founders, CEO’s, investors and pundits. And every year, the same reaction: Wow, I didn’t know that. The 2016 edition, whichContinue Reading

Machine vision is partially blind. Of all the information a camera can capture, one essential part is always missing. Unlike popular belief, 3D capture is not about rendering a 3D environment but rather giving vision sensors the power to integrate depth, very much as our own eyes ( and brain)Continue Reading

After Watson’s success at winning Jeopardy competitions, IBM created a whole new business unit entirely dedicated to taking advantage of its impressive capabilities. Using cloud computing and  cognitive A.I., the IBM Watson ecosystem can process language, text, image, speech or data as input for anyone at any scale. Realizing thatContinue Reading

For thousands of years humans have engaged in making visual records of the world around them. From the earliest Ice Age animal cave paintings to birthday photos of our children, a common value seems to be expressing itself through our ever evolving technologies and skills that create “visual likeness.” Charcoal, ink,Continue Reading

And it’s back. In a little more than a month, the third edition of the LDV Vision Summit promises to be as enriching, if not more, than the previous two. 2  days jammed packed with sessions, presentations, a start-up competition and plenty of opportunities to network, all around visual tech.Continue Reading

The issue seemed simple enough: Find a photo of a green landscape with a clean blue sky, add the company’s logo and tagline and post it on the homepage of the site. Sure, they could easily find an inexpensive photo that matched their need but after that, emptiness. For aContinue Reading

Everyone agrees that VR is the next big opportunity in the consumer tech industry. Goldman Sachs estimates the market to yield $60 billion by 2025, with almost a 50/50 split between hardware and software.  It is currently a giant land grab, where companies are positioning themselves, launching headsets, cameras, platformsContinue Reading