Category Archives: Interface

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Facebook Head of Immersive Media Eric Cheng to share insights on the VR revolution at Mobile Photo Connect conference

Under the heading of “Pushing the photo and video boundaries,”Eric Cheng, Facebook’s Head of Immersive Media, will discuss his endeavors in VR and other transformative imaging technologies – including drone and light field photography – in a special fireside chat session at Mobile Photo Connect. The world’s premier conference for the mobile photo ecosystem will be held October 25 at the Presidio Golden Gate Club in San Francisco. Eric Cheng has been at the forefront of some of the most revolutionary imaging technology innovations of…

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Freeing images from the page paradigm will change – yes – everything

We’ve all witnessed a scene like this: a toddler inspects a magazine and taps the paper, expecting to see a larger version of her favorite photo appear, just as it does on her smartphone. Soon, she’ll also expect the ability to navigate that photo – or video – from all angles, whether by tilting her viewing device or using a convenient headset that will also allow her to see it in 3D. Images are escaping the constraints of the page – whether physical or virtual…

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10 Questions for a founder : Picalike

We shop with our eyes. Whether buying fruits at the supermarket or a car, looking for a new pair of shoes or a hotel to stay, it is our vision that ultimately makes the final decision. It is no surprise then that visual tech is an emerging force in the retail e-commerce $1.9 trillion worldwide market.  Built on the latest advances of deep learning,  startups are offering ingenious solutions that empower online retailers to dramatically increase their sales. Germany-based Picalike, founder in 2010, is one of them. We…

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Vietnamese photo-from-video startup set to reach millions of Android users

Mobile app success stories with humble beginnings in a basement or garage are becoming far and few between. In an industry where, nowadays, most successes are either spin-off and add-on apps published by the market giants, celebrity-backed ventures, or heavily funded concepts driven by a fear-of-missing-out investment strategy, it is refreshing to see there is still room for a small indie app to battle it out and win. Starting out as a weekend and weeknight only project for James Shimell, the sole developer of the…

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It’s coming! The Internet of Eyes will allow objects to see

In the near future, every inanimate object we interact with may not only have the ability to see, but could also improve our lives. In order for this visibility to happen, objects will need the assistance of visual sensors and cameras. Though hotly debated in privacy sectors, experts agree that dozens of tiny cameras and eventually nano cameras will soon be built into objects, providing devices the ability to see from every angle and in real time. As Serge Belongie, Professor of Computer Vision at…

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Abelardo Morell

The Camera of the Future = No Camera

For thousands of years humans have engaged in making visual records of the world around them. From the earliest Ice Age animal cave paintings to birthday photos of our children, a common value seems to be expressing itself through our ever evolving technologies and skills that create “visual likeness.” Charcoal, ink, dye, pigments — these were the earliest materials. But it was the technological innovation of the camera and light-sensitive materials over 170 years ago that truly changed the game and the trajectory. Consumer digital imaging sensors are…

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VR : The story so far

Everyone agrees that VR is the next big opportunity in the consumer tech industry. Goldman Sachs estimates the market to yield $60 billion by 2025, with almost a 50/50 split between hardware and software.  It is currently a giant land grab, where companies are positioning themselves, launching headsets, cameras, platforms and content. But, as much as the excitement is real, it is still all about the potential rather than the reality. Before the VR year kicks in at full gear, we thought we would stop and…

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Visualizing User-Generated Content to Better Understand Humanity

Making sense of the trillions of images now available on-line can reveal fascinating information about our society. Taking the first steps in this complex field that mixes art, computer science and sociology, Dr Lev Manovich, professor at the Graduate Center of the City University of New York explains, via a few of his projects, how we can learn by just looking at what others are capturing. This is the transcript of his 2015 LDV Vision Summit presentation: We all hear this expression “thinking outside of…

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In-app purchasing options: monetization vs. user ratings

Photo app developers can monetize their apps in a variety of ways, such as by charging for the app, placing ads, selling photo print products, or offering extra features through in-app purchasing (IAP) options. For our recently published we took a deep-dive into the IAP patterns of the top-ranking apps from the US Google Play and Apple iTunes stores in the free Android, paid Android, grossing Android, free iOS, paid iOS, and grossing iOS apps categories. First of all, we found that IAP is on…

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Study shows top-ranking photo apps win with new use cases

With the number of photo and video apps on the market still rapidly growing (currently at 78,000, more than twice as many as two years ago), the question is: what competitive advantages characterize the current breed of top-ranking photo and video apps? Who are they, what is their main use case, their user rating, how long have they been on the market, and what media types do they support? To answer these and other questions the new Suite 48 Analytics Photo/Video App Market Study analyzed the top…

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